Etc Eos Titanium, Eos, and Gio v2.0.0 Manual do Utilizador Página 283

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20 Creating and Using Effects 265
Chapter 20
Creating and Using Effects
Effects are a method within Eos to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270
Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .271
Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .274
Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .276
Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .276
Program a New Relative Effect . . . . . . . . . . . . . . . . . . . . . . .278
Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280
Delaying Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
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